Import Unreal Content Browser to Blender Asset Browser? Omniverse Nucleus USD?

I want to work in Blender, but have acquired some assets in Unreal. So far I’ve found Omniverse USD can move scenes, but it doesn’t carry them over from the Unreal Content Browser to the Blender Asset Browser.

Is there any other tool or way to carry things over while maintaining them as separate objects in the browser?


NVIDIA Omniverse Nucleus

While I can load scenes with Omniverse Nucleus USD, it isn’t bringing them as parts into the asset browser. Is there a setting I need to choose for this to be maintained when exporting from Unreal, or something needed on the import side?I’d like to find a way that can load the parts while maintaining their existing folders.


I have found Autoshot ( Lightcraft Technology) attempts to do this, but it isn’t maintaining the object in the asset browser (and breaks more when loaded later.)


Unreal (5.3)

Omniverse Blender 4.2a Port

Unreal Omniverse export settings: - Modular Export - Include MDL- Use texture source- Include USD Review surface

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