Import translation

Hello! In Unreal Engine 4 we could easy set the Import Translation and then hit Reimport.
This made it super easy to import obj models as they are super small and angled at a 90 degree.

But in unreal engine 5 this seams to be gone? So now i have to import all my models in to blender and try different sizes and reimnport to unreal engine, it takes for ever!

Why cant i set the translation for an object in ue5 like i could in ue4?
Thanks!

Okay so i just learned that i can set Build Scale, so thats fixed. but i still want to change their rotation

Man this is driving me crazy! This small issue will drive me back to ue4 soon!
Am i the only one who is driving nuts about this? :frowning: