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Import Static Mesh from Zbrush?

Hello Everyone,

Ok, I have a question about importing a static mesh that I make in Zbrush.

Does the Unreal Editor tool kit have a feature where I can make a skeleton for a static mesh that I create in Zbrush?

Do I need 3ds Max for creating the skeleton for animation cycles? or Is there something in the Unreal 4 Toolkit that I can use?

thanks,
HBRC…

You need an external 3D app to create your skeleton …indeed :wink:

Thanks macoll, would you recommend 3ds Max or Maya?

That’s personal preference and what you’re more familiar with. In my experience Maya has the best tools for animation and I personally like Max for modeling. I learned on Maya in college but have used Max all throughout my professional career.