Hello Everyone,
Ok, I have a question about importing a static mesh that I make in Zbrush.
Does the Unreal Editor tool kit have a feature where I can make a skeleton for a static mesh that I create in Zbrush?
Do I need 3ds Max for creating the skeleton for animation cycles? or Is there something in the Unreal 4 Toolkit that I can use?
thanks,
HBRC…