**Error Message:
Error Import failed.
Error Error, Could not import HeroTPP.
Duplicate bone name found (‘HeroTPP’). Each bone must have a unique name.
Error Multiple roots found
Warning Could not find the bind pose. It will use time 0 as bind pose.
**
According to the outliner in Maya each bone does have a unique name and there is only one root. All I am doing is Exporting the HeroTPP from UE4 to FBX, Importing into Maya, Exporting from Maya and reimporting into UE4.