I’m having troubles getting a skeletal mesh to import into UE4. Everytime I import in UE4 it says “asset doesn’t correspond to selected type”. I’ve tried to backtrack to figure out what the problem is and even done something as simple as trying to take the stock third person skeletal mesh, export it to fbx, open in maya, export from maya, and reimport to UE4 and even that gives the same error. I must be missing a step somewhere even though I’ve followed the FBX Skeletal Mesh Pipeline.
Thoughts? I’m using Maya 2014.