Import scale

I’m playing with legos, and they are really small, Leocad said that it’s cool to use there models and so did Lego just for personal projects and that is fine with me.

Anyway I was thinking I use max mostly, but friends use maya and I was thinking maybe if on import you could adjust the scale by a var or multiplier that would save having to rescale all the pieces individually.

Whenever you import something you can adjust the scale for the object being imported in the import window. Though it’s just as easy to get it the right scale in your 3D program before exporting to UE4.

Hello Kreevo.
As the comment above me you can adjust the slave in the import window. Also when you model in max use centimeters. 1 Unreal Unit = 1 centimeter.