Hello, I want to import an object made in daz3d to unreal, I can do it, I’ve enabled the plugin but when I import the model to unreal it gets weird, the shapes are pointed, slightly triangular, but that doesn’t happen if I import from daz to blender, I can’t find out what’s wrong with the unreal engine, it’s having a problem with this specific import
(as if it were coming with less polygons, I already deactivated the nanite and the option to remove degenerated triangles but it doesn’t solve it)