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Import objet fbx ue4 and terrain autogene after.

Bonjour, je voulais savoir si c’était possible de faire dire à unrealengine de créer le terrain automatiquement avec un objet que j’ai créer dans un logiciel 3d ?
En gros, j’ai crée une piste et j’aimerais que le terrain puisse faire automatiquement sous l’objet en suivant les pentes et sans que ça traverse la route.

Et, dans ce cas, si c’est possible pouvez-vous m’aider ?

Hello, I wanted to know if it was possible to make tell unrealengine to create the terrain automatically with an object that I create in a 3d software ?
Basically, I created a track and I would like the terrain to be able to automatically under the object following the slopes and without crossing the road.

And, in this case, if it is possible can you help me ?

ps: (google translate, sorry but cheers) :rolleyes:

You would like to convert a terrain/mesh that you have made in your 3d program into a landscape that you can use in the UE4?
In your 3d tool you have to bake a raw16 heightmap - then open the UE4 and go to the landscape tool - click onto import - import it -> now you can use it like an ordinary terrain :slight_smile:

Hello, excuse-me, for my delay.

Yes, and how do we do for cinema4d ?

(google translate sorry and cheers) :slight_smile: