New to Unreal; quick question that I have is regarding the import of OBJ. I noticed you said “probably in 4.2” but it seems that in 4.15 I was able to load an OBJ file that I exported from Inventor. When I import the OBJ though, I get all of the components that made up the object, but not the assembled object itself (in Inventor, this would be ‘parts’ and ‘assembies’). I then DL’d the FBX converter from AD, and made a 2013 FBX, and imported that (hoping to see the object) but got the same result.
In Unity, importing the OBJ works as expected; as a top-level “assembly” with the parts as individual children. Is there some setting I am getting wrong here?
My end goal is to use Unreal for product visulaization in Rift + touch; basically a simple “view room” that I place objects into and allow people to look at the objects using the touch controls to manipulate the parts.