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Import Normals/Blender/Unreal

Hello everyone !!

first of all, sorry for my bad English :slight_smile:

the export of “blender” to “unreal” whether you use the option to “Import Normals” or “normals calculated” the model looks like the left, there is a way to improve quality to make it look like the right? without using 3ds max

CE_1_3_001.jpg

You can also change the normals in blender: https://www.blender.org/manual/modifiers/modify/normal_edit.html :slight_smile:

Thank you :slight_smile:
pd: do not know how to use it well. but now I’m definitely on track

I found how to do !! :slight_smile:

74a2916ed4c92ee42fbcbf157735d79e1add0223.jpeg

  1. UE4
  2. Blender with default shading (smooth)
  3. 3ds Max
  4. Blender + addon Blend4Web

ec656c1827f7742015cf656591791540defd6361.jpeg

  1. Blender + addon Blend4Web
  2. Blender with default shading (smooth)