I want to import 9595 CSV files into unreal.
I do not want to do this manually, my past experience has been a struct needs to be selected for each CSV on import.
1: Is there a better way to get this information into unreal (Spline coordinates for spline creation, needs to be separated into 9595 blocks/groups/whatever)
2: How can I batch this? All CSV will be read by the same Struct.