Import Metahuman Face .FBX into Blender with Shapekeys

Hi there, I am trying to import the metahuman face .fbx I exported from Unreal Engine into Blender with all the shapekeys included. I’m using Autodesk FBX Converter to try and create a version that has shapekeys, but I’m running into some errors.

This is the tutorial I’m following: https://youtu.be/3sHQ1AEeHg0?t=226

I can import the FBX from Unreal Engine into Blender just fine, but there aren’t any shapekeys. So when I follow this method and convert it using Autodesk FBX Converter then import that into Blender, I get a “No objects found in file” error.

Is this the right way to convert the file from UE to Blender including the shapekeys, is it a version issue; I could use a pointer.

Thanks!

Update: I figured it out. You have to make sure you have the right bit version of Autodesk FBX Converter installed, as it will let you run both the 32 and 64 bit versions without any difference.
So, I installed the 64 bit version and it worked. Hopefully this post serves to help someone else facing this problem.
Cheers!

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