Hi there, I am trying to import the metahuman face .fbx I exported from Unreal Engine into Blender with all the shapekeys included. I’m using Autodesk FBX Converter to try and create a version that has shapekeys, but I’m running into some errors.
This is the tutorial I’m following: https://youtu.be/3sHQ1AEeHg0?t=226
I can import the FBX from Unreal Engine into Blender just fine, but there aren’t any shapekeys. So when I follow this method and convert it using Autodesk FBX Converter then import that into Blender, I get a “No objects found in file” error.
Is this the right way to convert the file from UE to Blender including the shapekeys, is it a version issue; I could use a pointer.
Thanks!