Hi!
I have created a mesh in Maya and exported to Unreal with file format fbx. When I have imported and used in an actor it looks like this:
How can I do to import it to the origin (0, 0, 0)? Now I think there is an offset of the mesh.
Maybe, I can edit it in Unreal.
Thanks!
Everynone
(Everynone)
2
The Modelling Mode allows you to set a new pivot.