Hi!
I have created a mesh in Maya and exported to Unreal with file format fbx. When I have imported and used in an actor it looks like this:
How can I do to import it to the origin (0, 0, 0)? Now I think there is an offset of the mesh.
Maybe, I can edit it in Unreal.
Thanks!
Everynone
(Everynone)
2
The Modelling Mode allows you to set a new pivot.
1 Like
system
(system)
Closed
3
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