I just started working with UE4, covered some very basics.
Now I want to port my stuff from an earlier project to UE4, in this case, a finished worldmesh. It’s a .3DS imported in Blender and exported as .fbx.
Only problem here: There’s no collision. Checking auto create collision just creates a collision hull around the mesh and any other option for collision generation is not accurate.
I just want to have accurate collisions to every plane, wall etc. so that you can actually walk on the ground without floating a bit above and walk through passages.
I’m actually not a 3D artist, so the worldmesh isn’t made by myself, but I got the basics working with Blender.
Thanks in advance.