Hi,
I would like to create a viewer tool in which the user can import many large 3d models (like entire scene), not necessarily in runtime.
I’ve found some solutions using mesh importer plugins but they use ProceduralMesh and performance are not very good for very large models.
I also look at .pak files and I wonder if it was possible to import assets from an external .pak file.
The idea could be a server with Unreal Editor running, the user could drop his FBX (for exemple) on an interface, the server import it in the editor and create a .pak file and the user download the .pak file to his local game folder and the game import assets from the *.pak *file.
Is it possible to do that ? Or is there a better way to archieve this ?
Thanks,