I have a Maya scene that I am using File > “Import into Level” to get into UE4. It works great and looks correct but when I look at the static meshes, they are all rotated -90 degrees on the X axis, and the group on top has a 90 degree compensation rotation set on it. Normally I wouldn’t care but that means if I drag a static mesh onto the scene, that originated from that import, it’s by default not oriented correctly. I don’t have this issue when doing a regular import so I’m not sure what is wrong.
Any help would be greatly appreciated. Thank you very much!