So I can use Content Browser to import the mesh as an individual or individual assets but seeing how Import Into Level was described by this Unreal Engine tutorial course as importing your scene as a blueprint and allowing you to edit the blueprint on a per mesh basis and then saving that blueprint without having to re-import everything, I really want to rely on this workflow for future blender scenes but if it’s giving me issues with only high meshes like the two-level subdivided mesh I showed then I might be able to pull it off if I don’t go that high of a resolution or if seemingly my mesh triangles are well constructed. Hopefully someone can give me a definitive answer later but as of now I can do Content Browser so I’ll stick to that and to what I’ve tried with Import Into Level