Import Into Level leaves holes in my mesh

So I checked the face orientation and it’s all blue. I then exported with Tangent Space enabled and without textures and I still receive the same areas of the mesh un-rendered:

Also I configured Blender to use Centimeters for unit of measurement in the Scene properties and I scaled the mesh significantly in Blender before exporting and importing into Unreal Engine using Import Into Level and the same behavior occurs where the mesh placed into the scene is as big as was scaled in Blender but the static mesh is still small. Very interesting behavior!


(lol Suzanne you are so big :scream:)

Also thanks for responding and for your help :star_struck: