Import Into Level leaves holes in my mesh

So, I had this problem recently, I came across this thread and none of the solutions here solved it. In case anyone else needs other solutions: the cause of the hole in my mesh was the opacity mask in my material. Here’s all the ways Google AI lists that a material can lead to holes such as these, this is what led me to solve my hole problem:

  1. Masked materials, which allow for transparency based on a mask texture, can reveal holes if the mask doesn’t properly cover the underlying mesh or if there are issues with the material’s blending modes.

  2. Displacement maps can cause holes if the normals aren’t properly smoothed or if the displacement values are too extreme, particularly when using tessellation.

  3. Nanite can also sometimes exhibit issues with holes, especially with high-poly meshes or at certain distances. Lumen, Unreal Engine’s real-time global illumination system, can also reveal mesh problems with its debugging views.

Hope this helps others!