I have a huge mesh (drone photogrammetry with Reality Capture) with a size of about 6x6 kilometers, about 9 billion polygons in total. The mesh (e.g. .fbx) can be split up in parts or can be one BIG file.
I want to display the mesh as landscape with the highest possible quality in VR. Therefore my questions are:
- Is there a best practice to import such a huge mesh?
- How can I import it into world composition?
- If I cannot import it into world composition: Is it possible to automatically split the mesh into levels and display these with level streaming?