Import hdr image and use it in umg


In game I create Scene caputre 2d and Render Target with material which i use to display character image in inventory. Now I want use this image in loading umg wiget. To do this I save render target using blueprint ExportRenderTarget. I get hdr image, but I don’t know how load this file and use it to texture image in UI.
I try Cast(StaticLoadObject(UTexture2D::StaticClass(), NULL, *Path)); but it’s not working and always i have white image;/