It is possible to import genesis 8 without distortion into Unreal.
How to avoid hand and leg sprains during animations?
This topic has already been dealt with in 2017, 4 years have passed and in 2021 this problem has not been solved.
It makes me cry that you can’t use the best DAZ resources in the world in Unreal.
The advice to use Dual Quaternion and Joint control morphs can’t be implemented and Daz to Unreal Bridge plugin doesn’t work for me because I’m on Mac.
How can I solve this problem?
You already posted this question before, don’t open new threads for the same question