Why does my model look amazing in blender but when I use my Send to Unreal plugin it looks terrible in Unreal Engine? I also tried just exporting as a FBX with multiple other models online and it looks just as bad. What am I doing wrong? This is the last roadblock I am having and I cannot figure it out. Thank you everyone!! Wouldn’t Send to Unreal Copy the materials?
No.
And blender materials have nothing to do with the engine shaders.
Completely different rendering.
Either way some of your normals are flipped, and im willing to bet your model doesn’t have a triangulation modifier in place or proper topology just based on the shading.
Its possibly a decent start, but it looks like you are still a few days if not weeks of modeling work away from getting the model into the engine.
To help a bit, you can probably get the car materials off the marketplace, and/or the content examples.
Just don’t expect the end result to look like the stuff epic pushes as “game ready” without dedicating a lifetime to the modeling minutiae involved in getting those end results…