I’m fight with unreal and blender, to get accurate CAD animation from blender to un4.
FBX almost works. Had to add “armature” name to the right bone (root), but when I import animation to unreal, one part (only one part) has a slight rotation and I can’t get rid of it. When I try to import that same file to blender, it’s in the right place. Don’t know if the problem is in blender on unreal.
Then I was reading that “FBX has always have problems, glTF2.0 is way to go”. Great! But no… For some reason, I can’t export or import animation or skeleton to the un4. For glTF import I’m using this tool: GitHub - code4game/glTFForUE4: Import glTF 2.0 in Unreal Engine
I have tried everything, please help…