I exported models from WatchDogs with a Blender python script so I put those WatchDogs model files in and get a mesh in blender. So I exported this mesh into .fbx and this .fbx into Unreal. But if I take a look at my exported object (here a car), it has some see-through areas. Check those photos:
I checked if theres those bugs in the fbx already but I imported the fbx into 3ds max and there weren’t those issues. Any suggestions?