Hi everybody,
Is there a way to change the default values of the Specular and Roughness (or any other slot)
when UE4 auto generate materials from using the Import Materials and Import Textures of a FBX file?
The default material Unreal generates has no value in the Roughness or specular but i has a highlight.
I would like to know if it’s possible to change this default value.
I prefer my materials being generated with a roughness of 1.
Does anyone know if this is possible?
Thanks in advance,
Wesley