Import FBX Materials

Hi everybody,

Is there a way to change the default values of the Specular and Roughness (or any other slot)
when UE4 auto generate materials from using the Import Materials and Import Textures of a FBX file?
The default material Unreal generates has no value in the Roughness or specular but i has a highlight.
I would like to know if it’s possible to change this default value.
I prefer my materials being generated with a roughness of 1.
Does anyone know if this is possible?

Thanks in advance,
Wesley

Are you able to open the specified matterial? if so then yes. Just add one constant to roughness and one to specular. Take spec to-1 and rough to7. U have a screen shot will help also.

?v=B8tc3RlL9BY

As far as I know that’s not so easy to change -> so better just add a constant vector node in every material :slight_smile:
But you can surely change it somewhere in the C++ source code