For import FBX options, under the materials section, there is the option “Create New Instanced Materials” where you can designate a master material and have it create material instances with linked textures.
This appears to not work and instead the FBX imports with new materials created. Is this a known issue?
This is in UE5. Have not tried yet in UE5.1
Looking at this video (around 10 minutes in) this should be possible. So I’m hoping I’m just doing something wrong.
Creating Character Animation with UE5 and Maya | Unreal Fest 2022