Import FBX materials option "Create New Instanced Materials"

For import FBX options, under the materials section, there is the option “Create New Instanced Materials” where you can designate a master material and have it create material instances with linked textures.

This appears to not work and instead the FBX imports with new materials created. Is this a known issue?

This is in UE5. Have not tried yet in UE5.1

Looking at this video (around 10 minutes in) this should be possible. So I’m hoping I’m just doing something wrong.

Creating Character Animation with UE5 and Maya | Unreal Fest 2022

Solution was that the shader in Maya needed to be Blinn. Does not work if shader is set to StandardSurface or aiStandardSurface. This is in UE5.0.3.

Perhaps when the Unreal docs say it supports “surface” in Maya this refers to a legacy surfaceShader, rather than a standardSurface.

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