batex uses the same export operator as the FBX export you show in your answer
-I already used Blender FBX export a while ago
-I also used “send to unreal” addon (your link)
I’ll try exporting animations that way, and see if the problem reoccurs
batex uses the same export operator as the FBX export you show in your answer
-I already used Blender FBX export a while ago
-I also used “send to unreal” addon (your link)
I’ll try exporting animations that way, and see if the problem reoccurs