Hi,
every time I reimport an fbx exported from blender, it refuses to load additional animations
I’d have to think of all possible animations before importing it the first time
this is just insane
so I have to import the fbx in a separate folder and hope for the best
what am I missing ? anybody has the same issue ?
thanks
1 Like
Obvious question here: Are you checking in " import animations" in your FBX import?
And are you sure you’re exporting all animations properly from Blender?
The skeleton needs to be included in order for this to work
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yes
the question is why it works the first time, not the second time
I reimport everything under another folder and all my anims are there
but I have to replace everything in the first folder, with a lot of anims it represents a lot of work
Fix up the redirectors in your project. It seems that’s the issue.
Redirectors | Unreal Engine Documentation .
I do that often indeed
also restart unreal, cleaning the destination folder
I tried everything
I dont understand I am the only one having that issue
It’s something messed up on your project or you’re doing something incorrectly…
I have that in all my projects and since I started using unreal a couple of years ago
could be blender side issue too, I have that with the regular FBX exporter (but batex uses that too)
I could go back to BlenderToUnreal but I had issues too with that one
if anyone runs into the same issue :
so far my workaround is
versioning my armature in blender (Armature_0_1)
importing it in a different folder
alberto
(alberto)
June 2, 2022, 1:46am
9
Well I’m not an expert in Blender, but I think is FBX your problem…
Export/Import animations one by one with different file names
Make sure you selected in blender the one you want
Export just armature and in unreal select the same skeleton
by the way take a look to…
Yeah bakes animation, cache, no animations…
1 Like
batex uses the same export operator as the FBX export you show in your answer
-I already used Blender FBX export a while ago
-I also used “send to unreal” addon (your link)
I’ll try exporting animations that way, and see if the problem reoccurs
alberto
(alberto)
June 3, 2022, 8:24pm
11
What it works for me is to export one by one like:
-Export whole character with no animation, just mesh and armature
-And then export animations one by one, just armature
Example:
SK_character.fbk
SK_chracter_idle.fbx
SK_character_run.fbx
SK_character_jump_start.fbx
…
Hope It helps!
thanks I’ll give it a try
how do you export one animation at a time ?
alberto
(alberto)
June 8, 2022, 9:03pm
14
There is no way to export more than one…
batex exports all anims at once
1 Like
Levi528
(Levi528)
June 21, 2022, 3:10pm
16
Hi Phil, I runned the same issue. COuld you solve_?
nop, I’ll take some time to :
look at the above video
retry to use FBX export (from blender export menu)
retry to use the official “Send To Unreal” plugin
but so far I am busy with something else
right, so I finaly managed to pull this off
the whole idea is to export your armature with a different file name
it forces unreal to reimport stuffs
these anims will be usable with your already imported armature
yes there is, actually exporting an armature not only exports all animations but even animations that are not related to your armature
which is a pain in the butt