I have started creating little landscapes using UE4 a few days ago and I am facing a little problem while importing some objects i got from gamedevmarket.net. After importing without any particular error, the mesh appears to have a white material applied to it. Any ideas how i can apply baked textures to my meshes using materialnodes? Finding a good wood texture isn’t that hard, but i got quite a bunch from there which might get difficult.
Just to give you a little better understanding of my issue, i attached a few screenshots.
Thank you, I actually did not realize that. In fact, I tried to do this at first in a different way by using landscapecoords and layerblends since i used to do it this way to paint my landscape, but it didn’t work out.