Hi,
Hopefully this is a basic question. I am still fairly new to UE. I am trying to figure out the quickest pipeline for this with a lot of fbx characters to import. I get a rigged fbx from a client, but it generally has 4 or so LOD models in the fbx. I want to import that into UE as a skeletal mesh, but have it only use the main high quality LOD0. But on import it combines all LODs into 1 single mesh with seemingly no way to remove the other lower LODs. There is no mesh/geo hierarchy to find. Nor do I see any option on import.
Or I import the fbx as a static mesh, and when I do that it gives me 4 separate LOD models/meshes. And I can easily delete the unwanted meshes. But again there doesn’t seem to be a way to convert that static mesh to a skeletal mesh as far as I can tell and with googleing.
I thought maybe I could import the fbx twice, once as static and again as skeletal, and then move the skeleton to just the LOD0 static mesh but that doesn’t seem to be possible either.
I know I could open the fbx in another 3D app and delete it there first, but with the amount of characters and file organization, user error etc. I would think there should be a way to handle it all in UE in a quicker more streamlined manner. is there a generally easy way to handle this?
Thanks for any insight.