I’m trying to figure out if there’s a way to summon a file browser type dialog that I can use to import assets with custom import options. I’ve tried:
…but I get the following error:
Error: TypeError: descriptor 'import_assets_with_dialog' requires a 'AssetTools' object but received a 'str'
From the UE Python documentation for AssetTools:
So I’m confused… The documentation seems to clearly state that destination_path needs to be a string. So why is Unreal complaining that it should be an AssetTools object?