I have Baked a Simulation of some Debris and can’t import it into UE 5. Any tutorials for doing this right?
Also, do I have to make an Anim BP same as a Character?
Seeing as I’ve put this in a Niagara System, I didn’t need the Anim BP but did use a “Skeletal Mesh Component”.
This worked for me, not entirely sure why …
To export animations from Blender 4.3 to Unreal Engine 5 without an armature, use the FBX export format. Select the object with the animation, go to File > Export > FBX, and configure the export settings appropriately.
Here’s a step-by-step guide:
- Prepare the Animation in Blender:
Select the object: Choose the object that has the animation you want to export.
Create or select the animation: If the animation isn’t already created, add keyframes to the object’s properties.
Make sure the object is in object mode: This is important for exporting the object’s position and transformations, according to a video tutorial.
- Export as FBX:
Go to File > Export > Autodesk FBX (.fbx): This opens the FBX export window.
Limit to Selected Objects: Check this box to ensure only the selected object is exported.
Transform Settings:
Apply Scaling: Select this option to apply the scale to the object.
All: Make sure “All” is selected to ensure all scales are applied.
Local Forward: Set this to “X” and “Up” to “Z”.
Use Space Transform: Select this to use the local space for transformations.
Geometry: Leave the geometry settings at their default values.
Armature:
Only Deform Bones: Uncheck this box.
Add Leaf Bones: Uncheck this box.
Bake Animation:
Bake Animation: Check this box to bake the animation into the FBX file.
Bake NLA Strips: Uncheck this box, as you are not using NLA strips.
Bake All Actions: Uncheck this box.
Force Start/End Keying: Check this box.
Name and Location: Give the FBX file a name and choose the export location.
Click Export FBX: This will save the file.
- Import into Unreal Engine:
Open Unreal Engine: Navigate to the Content Browser and select the desired project folder.
Import the FBX: Drag and drop the FBX file into the Content Browser.
Choose Import: Select the “Import” option.
Import Settings:
Skeletal Mesh: Select this option to import the mesh as a skeletal mesh.
Import Animations: Check or uncheck this box depending on whether you want to import the animation with the mesh.
Import Materials: Check this box to import any materials applied in Blender.
Click Import: This will import the asset into Unreal Engine.