Import Debris and (Baked Sim) Animation?

I have Baked a Simulation of some Debris and can’t import it into UE 5. Any tutorials for doing this right?

Also, do I have to make an Anim BP same as a Character?

Seeing as I’ve put this in a Niagara System, I didn’t need the Anim BP but did use a “Skeletal Mesh Component”.

This worked for me, not entirely sure why …

To export animations from Blender 4.3 to Unreal Engine 5 without an armature, use the FBX export format. Select the object with the animation, go to File > Export > FBX, and configure the export settings appropriately.

Here’s a step-by-step guide:

  1. Prepare the Animation in Blender:
  • Select the object: Choose the object that has the animation you want to export.

  • Create or select the animation: If the animation isn’t already created, add keyframes to the object’s properties.

  • Make sure the object is in object mode: This is important for exporting the object’s position and transformations, according to a video tutorial.

  1. Export as FBX:
  • Go to File > Export > Autodesk FBX (.fbx): This opens the FBX export window.

  • Limit to Selected Objects: Check this box to ensure only the selected object is exported.

  • Transform Settings:

  • Apply Scaling: Select this option to apply the scale to the object.

  • All: Make sure “All” is selected to ensure all scales are applied.

  • Local Forward: Set this to “X” and “Up” to “Z”.

  • Use Space Transform: Select this to use the local space for transformations.

  • Geometry: Leave the geometry settings at their default values.

  • Armature:

  • Only Deform Bones: Uncheck this box.

  • Add Leaf Bones: Uncheck this box.

  • Bake Animation:

  • Bake Animation: Check this box to bake the animation into the FBX file.

  • Bake NLA Strips: Uncheck this box, as you are not using NLA strips.

  • Bake All Actions: Uncheck this box.

  • Force Start/End Keying: Check this box.

  • Name and Location: Give the FBX file a name and choose the export location.

  • Click Export FBX: This will save the file.

  1. Import into Unreal Engine:
  • Open Unreal Engine: Navigate to the Content Browser and select the desired project folder.

  • Import the FBX: Drag and drop the FBX file into the Content Browser.

  • Choose Import: Select the “Import” option.

  • Import Settings:

  • Skeletal Mesh: Select this option to import the mesh as a skeletal mesh.

  • Import Animations: Check or uncheck this box depending on whether you want to import the animation with the mesh.

  • Import Materials: Check this box to import any materials applied in Blender.

  • Click Import: This will import the asset into Unreal Engine.