Hi, I prepare a scene in daz, in particular a set. Then I export it to fbx and then import it into unreal. But in unreal I find it dismembered. For example I have a house in a daz with doors and windows, roof and walls. All in one set and hierarchy. once exported to unreal i find a window a door etc. not all assembled
ok i solved with convert prop to figure
While I did not done this yet, there is also the pipeline to use Character Creator or iClone - then export/import it into Unreal. To outline the scope there are several videos to showcase this workflow.