Is there any way to import pre-made custom collision volumes that I have made for an asset for a different game? I can export this as an .obj file. I would really rather NOT have to re-create all of these in UE when the work has already been done.
Use the UCX_ prefix object names to import custom collision shapes for specific mesh segments. It may require fbx export though.
Yea, I saw a YouTube tutorial that basically covered the UCX naming convention. I’m just wondering if it works for .obj exports. Otherwise, I’d have to find a way to do an interim conversion, which is an extra step. Thanks for the reply!