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Import crash with OBJ files

Im having an error .
I tried to import an .obj file that i created . It shows an error


MachineId:CDDA3B2F467E00C49D1815A017339EE8
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

libfbxsdk + 351616 bytes
UE4Editor_UnrealEd + 9194797 bytes
UE4Editor_UnrealEd + 9058947 bytes
UE4Editor_UnrealEd + 9073322 bytes
UE4Editor_UnrealEd + 9067782 bytes
UE4Editor_UnrealEd + 9394289 bytes
UE4Editor_UnrealEd + 9564752 bytes
UE4Editor_UnrealEd + 9135834 bytes
UE4Editor_UnrealEd + 9265879 bytes
UE4Editor_AssetTools + 847862 bytes
UE4Editor_AssetTools + 841823 bytes
UE4Editor_ContentBrowser + 1391771 bytes
UE4Editor_ContentBrowser + 1391535 bytes
UE4Editor_Slate + 1533299 bytes
UE4Editor_Slate + 1551656 bytes
UE4Editor_Slate + 1029959 bytes
UE4Editor_Slate + 1036953 bytes
UE4Editor_Slate + 1433769 bytes
UE4Editor_Slate + 2115626 bytes
UE4Editor_Slate + 2295555 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484697 bytes
UE4Editor_Core + 2400747 bytes
UE4Editor_Core + 2489259 bytes
UE4Editor_Core + 2387170 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2490470 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2191]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]


Im currently using UEv4.6 .
Thanks in advance

Hi Southclaw,

Since you’re getting a crash can you make sure to post this to the “bug report” section of the AnswerHub? Please use the link in my signature for “How to report a bug?” to get your crash logs and any relevant information we may need.

Couple of things to check though while we’re here?

  • is it only happening with this one asset?
  • When you import, if you uncheck the “generate lightmap UVs” does that allow the import?
  • What program are you using to create the .OBJ? Does this program have the ability to export FBX? If so, can you try using FBX for your export?

When you post in the AnswerHub make sure to include this information as well. Also make sure to come back here and post a link to the AnswerHub.

Thank you!

Tim