Im having an error .
I tried to import an .obj file that i created . It shows an error
MachineId:CDDA3B2F467E00C49D1815A017339EE8
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
libfbxsdk + 351616 bytes
UE4Editor_UnrealEd + 9194797 bytes
UE4Editor_UnrealEd + 9058947 bytes
UE4Editor_UnrealEd + 9073322 bytes
UE4Editor_UnrealEd + 9067782 bytes
UE4Editor_UnrealEd + 9394289 bytes
UE4Editor_UnrealEd + 9564752 bytes
UE4Editor_UnrealEd + 9135834 bytes
UE4Editor_UnrealEd + 9265879 bytes
UE4Editor_AssetTools + 847862 bytes
UE4Editor_AssetTools + 841823 bytes
UE4Editor_ContentBrowser + 1391771 bytes
UE4Editor_ContentBrowser + 1391535 bytes
UE4Editor_Slate + 1533299 bytes
UE4Editor_Slate + 1551656 bytes
UE4Editor_Slate + 1029959 bytes
UE4Editor_Slate + 1036953 bytes
UE4Editor_Slate + 1433769 bytes
UE4Editor_Slate + 2115626 bytes
UE4Editor_Slate + 2295555 bytes
UE4Editor_Slate + 432060 bytes
UE4Editor_Slate + 160583 bytes
UE4Editor_Slate + 832224 bytes
UE4Editor_Slate + 770598 bytes
UE4Editor_Core + 2484697 bytes
UE4Editor_Core + 2400747 bytes
UE4Editor_Core + 2489259 bytes
UE4Editor_Core + 2387170 bytes
user32 + 9268 bytes
user32 + 8855 bytes
UE4Editor_Core + 2490470 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2191]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Im currently using UEv4.6 .
Thanks in advance