@waynechriss You set this in static mesh editor. Details > Collision > Collision Complexity.
@ Is there a way to import ONLY collision ?
Exporting SM fbx from unreal and importing it again (with added custom collision in Blender) ruins shading for me, shading on some parts of mesh is not smooth but flat (making visible triangulated faces) and I can’t find any way to fix this.
I import pretty much same fbx, without ANY changes to it (just exported from blender with UCX) and things are broken, its crazy.