I am having trouble getting a character that has earrings with physics into Unreal Engine. I made the character in Reallusion’s Character Creator, and rigged earrings with physics in iClone 7.
To be clear, I have all the Reallusion software (CC3, Iclone 7, 3Dxchange, Live Link, etc) to get my characters from the Reallusion ecosystem to Unreal Engine. In fact, I can get my characters into Unreal Engine easily - but if I have earrings with physics on the character, I get an error message from Unreal Engine, and the character import stops.
My earring animation works great in Iclone 7. The earring setup is fairly straight forward: a small cylinder is parented to the characters head, and the earring is attached via a hinge constraint to the cylinder. Then the cylinder and constraint are made invisible - voila - animated earrings with physics.
But as I say, I need to get this into Unreal Engine. I would like the earrings to keep their physics, just as hair and cloth keep their physics when sent to Unreal Engine.
Any ideas how I can get my character with earrings into Unreal? Should I rig the earrings in Unreal Engine somehow?
Any advise would be very much appreciated, thank you.