Hello,
i have a huge landscape and i wanted to create a turnaround for one object in ue4. So i exported that object to 3ds Max for having the same transformations like in Ue4. After i created the turnaround in 3Ds Max i imported the camera back to ue4 and the transforms are right.
BUT i need to import the camera for matinee as i have baked the animation. When i import the camera in matinee editor my camera transformations are very offsetted. Since i cannot transform my animation it is a huge problem that i dont know how to solve.
So… how to keep the transformations e.g rotation and locations when importing cameras to matinee ?
Or is there any way to move the animation path in viewport ?
Please help, thanks…
best regards,