Import Camera from 3Ds Max

Hello,

i have a huge landscape and i wanted to create a turnaround for one object in ue4. So i exported that object to 3ds Max for having the same transformations like in Ue4. After i created the turnaround in 3Ds Max i imported the camera back to ue4 and the transforms are right.
BUT i need to import the camera for matinee as i have baked the animation. When i import the camera in matinee editor my camera transformations are very offsetted. Since i cannot transform my animation it is a huge problem that i dont know how to solve.

So… how to keep the transformations e.g rotation and locations when importing cameras to matinee ?

Or is there any way to move the animation path in viewport ?

Please help, thanks…

best regards,

Its very pressing… i need it for my final exam