Import Blueprint as .COPY (Unreal object text) file


let’s just assume I have a Blueprint actor exported as a .COPY file and that’s the only way that actor exists. How would I import it?

I mean, the engine exported it as .COPY file, so there has to be a way to import it, right? It would be a really weird design to be able to export something which is completely useless afterwards.

I can’t find anything about this file type in the documentation.


Very old post, but it’s looks that not possible to import a copy file into your content folder. Doesn’t make sence to export a asset file.

The only way to import all blueprint suff, is to copy past each script to a file and import manually.