To add to Eric’s suggestion here. When you import are you having the mesh generate lightmap UVs (assuming you’re using 4.5 or later, this would be a check box in the import options)? If so, can you disable that option before import? There is a known issue that this will sometimes crash the editor with some imported meshes.
A file that size will also take a while to import. Depending on your system specs this can be improved but may still take a while. Our systems here are high-end and the last file size I tested that was large was 700mb and took roughly an hour to import.
There is no tool that will convert an OBJ or FBX to uasset file type.
Importing a 3GB file is kind of overkill. I’ve imported a 12 million poly mesh that was 678mb and that took an ~1 hour on my machine. 3GB would take quite a while! The engine should be able to import it fine, BUT that would be dependent upon the system being used to import it.
I am having trouble finding your Crash Report in our database.
Can you zip the log files from your project along with the folder that is created with the crash in this location: C:\Users**[Your Computer Name]**\AppData\Local\Microsoft\Windows\WER\ReportQueue
Before doing so go ahead and clear out any previous files in theses folder and reproduce the crash. This will generate fresh files and zip all these and post a link here.
When you do so, can you post a screen shot of your the import bar that is coming up when you import the mesh and get the instant crash?
ok will do that again and try, I somehow exported the meshes into smaller files like 200 mb but still one file is 1.6 Gb so will try again then will send you the log file but all that I think is that my system can’t take it when the engine imports the file it gets it into memory stream and maybe it does not have enought memory, but still it may be something when importing the files because blender and even unity is oppening it and I really don’t want do make the project in unity it will look like a cartoon, tried in cryengine from curiosity but that one crashes right from the beginning, tomorrow will import.
Hi every one thank you all for comments and ideas. In the end I somehow splitted the model in smaller parts and it worked fine in both versions 4.5.1 and 4.6.0 preview.