I would like a player to be able to in-game import an audio file. How would I go about doing that?
make a widget mp3 player something like that
Thank you for trying to answer it, but it literally answers none of my question.
That’s going to be kind of complicated. If you can find a library that does it already, you could implement that.
Or here’s a thread on doing it yourself, which looks rather long and involved. Custom Music Player - C++ Gameplay Programming - Unreal Engine Forums
UE4 doesn’t seem to have any built-in support for playing arbitrary audio files at runtime, which doesn’t surprise me.
Hi,
I have recently created a plugin to import the audio files with mp3, wav, flac formats.