Hi,
I am trying to import my models and animation from 3ds Max to UE through fbx files. The unit setting in Max project is meter, and every skeletal mesh I got in Unreal Engine has a 100x scale on its root bone.
Since the scale of root bone would affect the simulation result of physics asset, I am looking for a way to get rid of this 100x scale without changing the original project.
I have tried to scale EVERYTHING 100 times larger manually in 3ds Max and it did work. But I’m just wondering if anyone has come up with a better approach?
Thanks!
I don’t know if this will work in 3ds max, but in blender I scale everything up 100x (mesh + skeleton), apply the transforms (so that everything is normalized and the scale is now 1,1,1 but the object is 100 times too big), then scale back to 0.01 but this time I do not apply transforms. Then I export.
Hi ostinelli,
Thank you for the idea. I just tried a 3ds Max → Blender → UE approach. It works as well, but still, I need to rescale the animation curves of bone translations to make them look right. The root motions need to be handled too…
Since almost all of these operations can be duplicated, and blender is more programming friendly than 3ds Max. I just hope I can find some easy-to-use plugin to do all these things for me.