Simulated in Bifrost a snow field and exported points to be later rendered as snow in UE4.
Imported in Blender all is fine as from this last frame image
But importing in UE4 told me is failing in every possible option (static mesh, geometry cache, skeletal).
The .abc file coming from Maya didn’t show any track in the importer options, so I tried to import and next export in Blender, this time UE4 importer recognize a track but still failed with the Output log just giving me this details
LogAssetTools: Warning: Failed to import 'E:/Maya/snow_blender.abc'. Failed to create asset '/Game/Alembic/snow_blender'.
The file can be downloaded at this link, happy for any hint
https://e.pcloud.link/publink/show?code=XZlEYJZxCP5mYgyaWpqA4ahFQuuqQw9bSKk