I have been reading the documentation on [Data Driven Gameplay Elements], but I’m having problems trying to import an Actor Class reference.
I am trying to store a reference to a Blueprint (of Actor type) that can be instantiated in the game.
In my Data Structure Definition, I’m trying to use a type of “Actor” for my field, and in the CSV file I have tried all the following, but none of them have worked:
I have also just tried using the value shown in the example… but even that doesn’t work – the field always ends up blank (even when setting the field type in the Data Structure Definition as “Texture2D”
Can anyone provide the (a) field type for the Data Structure Definition and (b) exact prefix to be used in the CSV file field to successfully import an Actor Blueprint reference?
Could you elaborate a little more? When you say “you Should use Class”, do you mean I should use (literally) the text “Class” as the path prefix in my CSV file, or do you mean I should use the class of the object. If the latter, then what type should I use to define the field in the structure (because the class will be different for each row).
Thank you, friend! I was wracking my brain, following all the other steps out there, until you pointed out one crucial part: append “_C” to your object pathname.
When I added the “_C” to the “BlueprintGeneratedClass’/Game/whatever/ObjectName.ObjectName”, it got the structure to change from showing “None” to its correct pathname. I had originally just right-clicked on an asset, clicked “Copy Reference”, then pasted that into the .csv, but that didn’t give the correct pathname that the structure was looking for.