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Import a picture/texture in an UI Widget Blueprint

Hello guys,
at the moment I try to build a menu in the unreal engine 4.
Im using the Widget Blueprints under User Interface.
Its possible to drag an Image in the User Widget Designer that is white, but how is it possible to fill this image with my imported images from my project?
When I want to set the Image in the graph I cant select any assets because there are no assets shown.

How its possible to use the image “function”.
Would be nice, if someone could help me :slight_smile:

Cheers, Chris

i think this should do your trick

you can even set a new image during runtime if you wish. Because of the binding the brush will be updated

cheers

Thank you :slight_smile: