It would be helpful, if you’d provide screenshots of your model, as well as screenshots of your import settings and material graph.
Hello, I’m games design student and I have problem with my character. I created low poly character which I then retopologized, created skeleton, painted weights and unwrapped. After that I created high poly version of this character for baking in substance painter. Then I textured the character and exported its textures to unreal engine together with skeleton. After I set all of the textures the character still look like a low poly even when I baked it(was high poly in substance painter). This is first time when I’m creating a character so maybe someone can send me some helpful links where I can find help with this importing process or maybe you can explain the process for me here. Thank you!
Do you have your material set up with the the baked textures from SP? Getting the normals hooked up in particular will be important.
I opened the character on another PC and its working correctly.