Import 3Ds Max Morph Targets with Subdivision Modifier

Hi there.
I have a Model in 3Ds that has Morph Targets.

However, I have OpenSubDiv Modifier ontop of the Morpher.
Unbenannt.JPG
Is there a possibility to import the Morph Targets in Unreal,too?
The Model is subdivided when importing, but the Morph Targets are not imported.

The Morph Targets however are imported if I put the Morpher Modifier ontop of OpenSubDiv.
If the Modifier is ontop of that, I need to edit High Poly Meshes though which is a pain in the ***.