Implementing VR Handlebar Steering for a Bicycle Simulation in Unreal Engine

I have developed a bicycle simulation in Unreal Engine, following the tutorial available at

Fully Drivable Kinematic Motorbike (Motorcycle) from Scratch - Unreal Engine 5 Blueprints Tutorial.

The simulation currently operates using keyboard inputs (WASD) for movement and steering. I aim to transition this project into a VR experience where the player can grasp the bicycle’s handlebars using VR controllers and steer by physically rotating them, emulating real-life bicycle steering. I have successfully remapped the movement inputs to the VR controllers. However, I am encountering challenges in implementing the functionality that allows the player to hold the handlebars and steer the bicycle by rotating the VR controllers. I seek guidance on how to achieve this interaction within Unreal Engine.