Implementing Real-Time Physics with BuildingProps in UEFN - Has Anyone Managed This?

I hope this message finds you well. I’m currently working on a project in UEFN and I’m trying to explore the possibilities of real-time physics with BuildingProps. I’m interested in creating a more immersive and dynamic environment, where the player’s actions can physically affect and interact with the BuildingProps in the scene.

Despite having done extensive research, I’ve found limited information on the specifics of enabling real-time physics for BuildingProps in UEFN.

Has anyone managed to successfully implement real-time physics with BuildingProps or any other specific class in UEFN? If so, could you share your experience or any advice on how to go about it?

Additionally, are there any specific components or classes that you’ve found particularly useful for implementing this type of interaction?

Any advice or direction would be greatly appreciated. Thank you in advance for your time and assistance.

Best regards,
Halverto :heartbeat:

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The only way to do this is using Niagara with collision, but obviously that’s not the same of a building prop